![No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/194074/106168051-25102f00-618e-11eb-865f-cbd1bfe54b46.gif)
No input events for L and R analog triggers in MacOS with Xbox One controller · Issue #45535 · godotengine/godot · GitHub
![Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/4536477/106494551-913dac00-6488-11eb-89d5-a330a343dab6.png)
Movement doesn't work as expected when mapping keys and axes to the same action · Issue #45628 · godotengine/godot · GitHub
![I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot](https://external-preview.redd.it/n8DNKRKpol2qARQ8kDCwXk7xlE69Q2IFjBbXJp_N50o.png?format=pjpg&auto=webp&s=660073bc22b3c81f19d19557567027cca35c15c4)
I'm trying to add in controller support, but it doesn't work. It keeps sending wrong inputs. I tried changing the deadzone, but that didn't work. How do I fix this? : r/godot
![The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out | GamingOnLinux The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out | GamingOnLinux](https://www.gamingonlinux.com/uploads/articles/article_media/15416168771556099000gol1.png)
The FOSS game engine Godot Engine continues advancing quickly, with a 3.1.1 release candidate out | GamingOnLinux
Navigating UI with joypad / gamepad is not working properly. · Issue #26825 · godotengine/godot · GitHub
![Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums](https://i.imgur.com/GEstsz4.png)
Input.add_joy_mapping - works with GamePadTool but joystick dead in Godot ? - Godot Community Forums
![GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free GitHub - ACB-prgm/Godot_GamePad: The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free](https://user-images.githubusercontent.com/63984796/122614542-d982f280-d054-11eb-95aa-2936c55d3293.png)